Press kit
Mech Escape
An offline sci-fi action RPG for iPhone. No ads, no account. Everything on this page may be used in coverage of the game.
Fact sheet
- Game
- Mech Escape
- Developer
- Joshua John, working alone as JCreates
- Platform
- iPhone, iOS 17 or later
- Genre
- Action RPG, top down, single player
- Released
- August 11, 2026 (version 2.0 on September 14, 2026)
- Price
- Free, with optional in-app purchases and no ads
- Online
- Not needed, plays offline with no account to create
- Language
- English
- Age rating
- 13+ on the App Store
- Download size
- About 58 MB
- App Store
- apps.apple.com/app/id6793297325
- Website
- jcreates.dev/mechescape
- Contact
- josh202@gmail.com
Description
In one line. Mech Escape is an offline sci-fi action RPG for iPhone with no ads and no account.
In one paragraph. You are an escaped prototype mech. Twelve districts and eleven bosses stand between you and the sky. You move with one thumb and the mech aims and fires on its own. Salvage in your hold can only be spent once it is banked at a safe dome, and if you die on the way your cargo waits at the wreck. There are five weapons, district workshops that tune them and Echo Contracts that replay beaten bosses for medals. The game is free, plays offline and can be beaten without paying.
How it was made
Mech Escape took two years. It began in June 2024 as a Unity project and was rebuilt as a native Swift and SpriteKit game. The full story is in the devlog: I loved a game that stopped updating. So I built my own.
Logo and icon
Logo for dark backgrounds
PNG, 1717 x 266, transparent
Logo for light backgrounds
PNG, 1717 x 266, transparent
App icon
PNG, 1024 x 1024, square
Key art
Download the key art (PNG, 3840 x 1646, 2.7 MB)
Screenshots
01 Action
02 Boss fights
03 Offline, no ads
04 Banking
05 Weapons
06 World map
07 Upgrades
08 Story
09 Echo Contracts
Each one opens the full size file (PNG, 1320 x 2868). These are the screenshots made for the App Store listing. The captures inside them are unedited.
Contact
For review access, questions or anything missing from this page, email josh202@gmail.com. One person makes this game, so that address reaches the developer directly.